The sequel is a creature of at least two genres that ought to feel awkward when smashed together and somehow don't: a shmup plus a platformer, sometimes both within the same level. The original Velocity, released in 2012 on older PlayStation platforms, was a straightforward shmup, that tiny-spaceship-blasting-things genre that grew out of Space Invaders and Galaga. It's mercilessly difficult, requiring the sort of trademark shmup precision that demands tons of replays, pattern memorization and mastery by rote. Then it entwines the two with split-second puzzles within labyrinths that use teleportation and déjà vu as game mechanics. This new game for PlayStation 4 and PS Vita starts as a deceptively unhurried 2-D spaceship shoot-em-up, then switches weirdly to 2-D platforming. I'm not sure what to call Velocity 2X, other than something I like a lot.
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